Wednesday 26 January 2011

Crimecraft

Sorry, I know, I've been away too long.  A combination of work pressures and chicken pox has held me at bay.
But I'm back!  Well, at least in convalescence.

The bad news is that I'm back talking about MMOs again.  There are two reasons for this.  I'm not playing any P&P stuff at the moment. I'm trying to get a little group together locally, as I'd like to play-test my new system, but finding people who admit to being roleplayers is hard enough, let alone anyone actually committing to a regular date.  I honestly think the world has got its priorities wrong.  Well, not the world, but the vast and terrible majority of its vast and terrible inhabitants.

Anyway, two swelling paragraphs of digression is enough.

Crimecraft!

I've been playing a little of this game here and there, during my pox-ridden convalescence.  And I'm really enjoying it, I have to say.  Sure there's plenty of room for improvement.  But most of what it does it does well.

For those who don't know and can't be bothered to click a link and read a little (and I feel for you, I honestly do) let me tell you, Crimecraft is a free-to-play (which is always nice) 3rd person shooter (which is often nice) MMO (which can be nice, has a lot of potential, but often goes awry).

Its refreshing to step outside the fantasy genre from time to time.  There is only so much eldritch blades, daemonic curses, and sorcerous prophecies that one can take (especially with so, so much of it being so, so hackneyed) that every now and again, just slamming a clip of HEAP rounds into your riot gun and letting loose on a few pixelized strangers is something of a well-deserved catharsis.  And its something that Crimecraft delivers pretty damn well.

I heartily recommend checking it out, for a bit of ballistic light relief.

Actually, far more than light relief... perhaps ballistic heavy petting would be better?  No, try ballistic orgiastic bliss.  Yes, that just about covers it.

Being an MMO (essentially the online world's appellation synonymous with 'roleplaying') you can craft your own weapons, or ammo, or mods to your weapons.  You can cook up your own combat drugs.  There's quite a lot of customization possible, both in the look of your character, and in their skills, so it does float one's MMO boat quite well too.

One thing that has started to frustrate me a little is the fairly regular need to replenish your supplies of Ammo and Boosts - the latter being the drugs you use in combat to enhance your performance.  And I love a good performance enhancer, in practically any form.

But the good news is, the developers provide forums to which the players can submit their ideas.  I made my first post today, on the subject of how to get around the need to constantly find a gun vendor to buy new ammo or a chemist to buy new boosts... how to automate that process a little.  If you're interested, you can read my typically eloquent and elegant solution here.  :-)

(btw, I jest with that last line, in case you were thinking I really am that narcissistic).  You can never be too careful.  The number of people that take what I say seriously.  Seriously!

peas.

3 comments:

  1. your mum takes you seriously...

    ReplyDelete
  2. this is what you should be immersing yourself in. came in the top 20 games in PC Gamer and it is still in beta!

    http://www.minecraft.net/

    ReplyDelete
  3. You can always come to Amsterdam to join one of my Roleplaying groups...

    ReplyDelete

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