For me the FPS genre - which I love - has undergone significant evolution over the last few years. Tired of the myriad doom and quake clones, Tribes 2 for example, was a breath of fresh air.
For those of you who didn't know, gameplay-wise the Battlefield series owes a lot to Tribes. For me, always looking to push the envelope, and get ever closer to The Game, the inclusion of vehicles and control points was a cogent step in the right direction.
The control points certainly help induce tight gameplay on public servers, and the vehicles provide you with a far greater range of interactions with both the environment and the opposition.
Furthermore, with Battlefield 2142 Dice got the award system near perfect, providing players with a strong incentive to play and play again as they climb the ranks.
Including a similar aspect to MMOs would be useful, for a business model which relies on replayability.
A simple tweak to the standard FPS fair would be to include a third fighting force. The battlefield would indeed be an interesting place if there were three armies doing battle.
Another aspect I would include would be to develop the control point concept into 'areas of tactical advantage'. What I mean by this is, say for example a factory existed somewhere on the map, and by controlling it a team could produce jeeps, or tanks, or whatever. This would be a great way to steer what is often a chaotic experience on public servers to more refined team-orientated play. Which generally contributes towards a better gaming experience.
Showing posts with label 'The Game'. Show all posts
Showing posts with label 'The Game'. Show all posts
Thursday, 31 January 2008
Battlefield and the evolution of the FPS...
posted by
Rich
at
17:14
2
comments
Key words 'The Game', 2142, Battlefield, FPS, MMO, Tribes
Subscribe to:
Posts (Atom)