I'm not sure if I like this idea or not. Too early to tell, but the fact that I'm on the fence suggests I ought to play-test it. I just came across this notion whilst watching a YouTube video of John Wick being interviewed. I was pleased to hear John talk about combat in a similar way to how I view it (watch from 5:10 onwards to avoid the guff). But he also brings up this concept of Dire Peril.
And it seems to tie-in with what I was discussing in my last post about occassionally overtly rolling dice in front of players to determine the outcome of the combat. Wicky talks about having a rule where his players cannot die, unless he begins a scene by saying: Dire Peril. The players then know that the safety is off and they can die in this scene. I kind of like the idea, as I can see how it would make players cautious and nervous - and thus create tension. But I'm unhappy about the 'at all other times the players are safe' vibe.
As said, I'll have to play-test this and see how it works. I'd prefer to use Dire Peril on the fly, perhaps saying it as I reach for my dice and roll them overtly before the players. And of course virtually any action can involve Dire Peril, not just combat. Climbing a cliff can be hazardous, after all.
Dire Peril!
It has a nice ring to it. Although it somehow conjures images of schlock-horror 50s B-movie sci-fi flicks. There is definitely something to it, though.
I shall report back.
Friday, 26 November 2010
Dire Peril
posted by Unknown at 11:18
Key words combat, John Wick, Pen and Paper
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